When can limited randomness be used in repeated games?

Pavel Hubáček, Moni Naor

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The central result of classical game theory states that every finite normal form game has a Nash equilibrium, provided that players are allowed to use randomized (mixed) strategies. However, in practice, humans are known to be bad at generating random-like sequences, and true random bits may be unavailable. Even if the players have access to enough random bits for a single instance of the game their randomness might be insufficient if the game is played many times. In this work, we ask whether randomness is necessary for equilibria to exist in finitely repeated games. We show that for a large class of games containing arbitrary two-player zero-sum games, approximate Nash equilibria of the n-stage repeated version of the game exist if and only if both players have Ω(n) random bits. In contrast, we show that there exists a class of games for which no equilibrium exists in pure strategies, yet the n-stage repeated version of the game has an exact Nash equilibrium in which each player uses only a constant number of random bits. When the players are assumed to be computationally bounded, if cryptographic pseudorandom generators (or, equivalently, one-way functions) exist, then the players can base their strategies on “random-like” sequences derived from only a small number of truly random bits. We show that, in contrast, in repeated two-player zero-sum games, if pseudorandom generators do not exist, then Ω(n) random bits remain necessary for equilibria to exist.

Original languageEnglish
Title of host publicationAlgorithmic Game Theory - 8th International Symposium, SAGT 2015
EditorsMartin Hoefer
PublisherSpringer Verlag
Pages259-271
Number of pages13
ISBN (Print)9783662484326
DOIs
StatePublished - 10 Dec 2015
Event8th International Symposium on Algorithmic Game Theory, SAGT 2015 - Saarbrucken, Germany
Duration: 28 Sep 201530 Sep 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9347

Conference

Conference8th International Symposium on Algorithmic Game Theory, SAGT 2015
Country/TerritoryGermany
CitySaarbrucken
Period28/09/1530/09/15

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • General Computer Science

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