TY - GEN
T1 - Use of Immersive Virtual Environment in the Design Studio An Assessment Model
AU - Sopher, Hadas
AU - Fisher-Gewirtzman, Dafna
AU - Kalay, Yehuda E.
N1 - Publisher Copyright: © 2018.
PY - 2018
Y1 - 2018
N2 - The Architectural Studio is dedicated to teaching students the design process. Students learn by developing an architectural artefact in increasing complexity. They do so through three phases: structuring the problem, developing design proposals and converging decisions into a detailed solution state. This process has been taking place mostly in traditional physical settings. The advent of new technologies, most notably Immersive Virtual Environments (IVEs), introduces a new kind of setting that holds promise to influence the architectural learning process. This paper describes a model we have developed to assess the impact of IVE on this learning process. To do so, we have developed a method for coding learners' design decisions and the way they are developed, accounting for their educational settings-whether a traditional studio classroom or an IVE. The method consists of units we term Knowledge Construction Activities (KCAs) and reveals the relationship between the learning process and the educational setting in which it takes place, through time. The results revealed that the IVE supported extensive design development, especially during the second and third learning phases, calling for an informed integration of IVEs in future Studio syllabi.
AB - The Architectural Studio is dedicated to teaching students the design process. Students learn by developing an architectural artefact in increasing complexity. They do so through three phases: structuring the problem, developing design proposals and converging decisions into a detailed solution state. This process has been taking place mostly in traditional physical settings. The advent of new technologies, most notably Immersive Virtual Environments (IVEs), introduces a new kind of setting that holds promise to influence the architectural learning process. This paper describes a model we have developed to assess the impact of IVE on this learning process. To do so, we have developed a method for coding learners' design decisions and the way they are developed, accounting for their educational settings-whether a traditional studio classroom or an IVE. The method consists of units we term Knowledge Construction Activities (KCAs) and reveals the relationship between the learning process and the educational setting in which it takes place, through time. The results revealed that the IVE supported extensive design development, especially during the second and third learning phases, calling for an informed integration of IVEs in future Studio syllabi.
KW - Design Studio
KW - Design analysis
KW - Design process
KW - Immersion
KW - Knowledge Construction Activities
UR - http://www.scopus.com/inward/record.url?scp=85112434095&partnerID=8YFLogxK
M3 - منشور من مؤتمر
SN - 9789491207167
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 843
EP - 852
BT - Computing for a better tomorrow
A2 - Kepczynska-Walczak, Anetta
A2 - Bialkowski, Sebastian
PB - Education and research in Computer Aided Architectural Design in Europe
T2 - 36th International Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2018
Y2 - 19 September 2018 through 21 September 2018
ER -