TY - JOUR
T1 - Turbid scene enhancement using multi-directional illumination fusion
AU - Treibitz, Tali
AU - Schechner, Yoav Y.
N1 - Funding Information: Manuscript received August 3, 2011; revised June 26, 2012; accepted June 26, 2012. Date of publication July 16, 2012; date of current version October 12, 2012. This work was supported in part by the Israel Science Foundation under Grant 1031/08, and was conducted in the Ollendorff Minerva Center for Vision and Image Sciences, funded through the BMBF. T. Treibitz is an Awardee of the Weizmann Institute of Science - National Postdoctoral Award Program for Advancing Women in Science and was supported in part by NSF Grant ATM-0941760. The work of Y. Schechner was supported in part by the Department of the Navy Grant N62909-10-1-4056 issued by the Office of Naval Research Global. The associate editor coordinating the review of this manuscript and approving it for publication was Prof. Wai-Kuen Cham.
PY - 2012
Y1 - 2012
N2 - Ambient light is strongly attenuated in turbid media. Moreover, natural light is often more highly attenuated in some spectral bands, relative to others. Hence, imaging in turbid media often relies heavily on artificial sources for illumination. Scenes irradiated by an off-axis single point source have enhanced local object shadow edges, which may increase object visibility. However, the images may suffer from severe nonuniformity, regions of low signal (being distant from the source), and regions of strong backscatter. On the other hand, simultaneously illuminating the scene from multiple directions increases the backscatter and fills-in shadows, both of which degrade local contrast. Some previous methods tackle backscatter by scanning the scene, either temporally or spatially, requiring a large number of frames. We suggest using a few frames, in each of which wide field scene irradiance originates from a different direction. This way, shadow contrast can be maintained and backscatter can be minimized in each frame, while the sequence at large has a wider, more spatially uniform illumination. The frames are then fused by post processing to a single, clearer image. We demonstrate significant visibility enhancement underwater using as little as two frames.
AB - Ambient light is strongly attenuated in turbid media. Moreover, natural light is often more highly attenuated in some spectral bands, relative to others. Hence, imaging in turbid media often relies heavily on artificial sources for illumination. Scenes irradiated by an off-axis single point source have enhanced local object shadow edges, which may increase object visibility. However, the images may suffer from severe nonuniformity, regions of low signal (being distant from the source), and regions of strong backscatter. On the other hand, simultaneously illuminating the scene from multiple directions increases the backscatter and fills-in shadows, both of which degrade local contrast. Some previous methods tackle backscatter by scanning the scene, either temporally or spatially, requiring a large number of frames. We suggest using a few frames, in each of which wide field scene irradiance originates from a different direction. This way, shadow contrast can be maintained and backscatter can be minimized in each frame, while the sequence at large has a wider, more spatially uniform illumination. The frames are then fused by post processing to a single, clearer image. We demonstrate significant visibility enhancement underwater using as little as two frames.
KW - Computer vision
KW - image recovery
KW - modeling and recovery of physical attributes
KW - physics-based vision
KW - vision in scattering media
UR - http://www.scopus.com/inward/record.url?scp=84867858600&partnerID=8YFLogxK
U2 - https://doi.org/10.1109/TIP.2012.2208978
DO - https://doi.org/10.1109/TIP.2012.2208978
M3 - Article
C2 - 22829404
SN - 1057-7149
VL - 21
SP - 4662
EP - 4667
JO - IEEE Transactions on Image Processing
JF - IEEE Transactions on Image Processing
IS - 11
M1 - 6241430
ER -