@inproceedings{61d1f81263194a7f8e8a29c5df8e0afc,
title = "Tug of Peace: Distributed Learning for Quality of Service Guarantees",
abstract = "Consider N players, where the action of player n is a number in the interval [0,\ Bn] that is interpreted as its 'pull'. Each player has a reward function that depends on all actions. We define Tug-of-War (ToW) games where increasing the action of one player decreases the rewards of all others. Tug-of-War games can model networking scenarios such as transmission power control and activation in sensor networks. We propose Tug-of-Peace algorithm, a simple stochastic approximation, and prove that in Tug-of-War games, it converges to a equilibrium that satisfies a target feasible Quality of Service reward vector for the players. Moreover, with high probability it converges to the 'minimal pull' equilibrium. Our algorithm uses infrequent 1-bit communication between the players, but we also propose a fully distributed modification that does not require any communication at all and achieves almost the same guarantees. We then simulate our algorithms in the power control and sensor activation scenarios.",
author = "Siddharth Chandak and Ilai Bistritz and Nicholas Bambos",
note = "Publisher Copyright: {\textcopyright} 2023 IEEE.; 62nd IEEE Conference on Decision and Control, CDC 2023 ; Conference date: 13-12-2023 Through 15-12-2023",
year = "2023",
doi = "10.1109/CDC49753.2023.10383757",
language = "الإنجليزيّة",
series = "Proceedings of the IEEE Conference on Decision and Control",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "2346--2351",
booktitle = "2023 62nd IEEE Conference on Decision and Control, CDC 2023",
address = "الولايات المتّحدة",
}