Abstract
We study the performance of noncooperative networks in light of three major topology design considerations, namely the price of establishing a link, path delay, and path proneness to congestion, the latter being modeled through the "relaying extent" of the nodes. We analyze these considerations and the tradeoffs between them from a game-theoretic perspective, where each network element attempts to optimize its individual performance. We show that for all considered cases but one, the existence of a Nash equilibrium point is guaranteed. For the latter case, we indicate, by simulations, that practical scenarios tend to admit a Nash equilibrium. In addition, we demonstrate that the price of anarchy, i.e., the performance penalty incurred by noncooperative behavior, may be prohibitively large; yet, we also show that such games usually admit at least one Nash equilibrium that is system-wide optimal, i.e., their price of stability is 1. This finding suggests that a major improvement can be achieved by providing a central ("social") agent with the ability to impose the initial configuration on the system.
Original language | English |
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Article number | 6495502 |
Pages (from-to) | 405-414 |
Number of pages | 10 |
Journal | IEEE/ACM Transactions on Networking |
Volume | 22 |
Issue number | 2 |
DOIs | |
State | Published - Apr 2014 |
Keywords
- Communication networks
- game theory
All Science Journal Classification (ASJC) codes
- Software
- Electrical and Electronic Engineering
- Computer Networks and Communications
- Computer Science Applications