Three-player entangled XOR games are np-hard to approximate

Research output: Contribution to journalArticlepeer-review

Abstract

We show that for any ϵ >0 the problem of finding a factor (2-ϵ) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite Bell correlation inequality to within any multiplicative constant is NP-hard. These results are the first constant-factor hardness of approximation results for entangled games or quantum violations of Bell inequalities shown under the sole assumption that P≠NP. They can be thought of as an extension of Håstad's optimal hardness of approximation results for MAX-E3-LIN2 [J. ACM, 48 (2001), pp. 798-859] to the entangled-player setting. The key technical component of our work is a soundness analysis of a plane-vs-point lowdegree test against entangled players. This extends and simplifies the analysis of the multilinearity test by Ito and Vidick [Proceedings of the 53rd FOCS, IEEE, Piscataway, NJ, 2012, pp. 243-252]. Our results demonstrate the possibility of efficient reductions between entangled-player games and our techniques may lead to further hardness of approximation results.

Original languageEnglish
Pages (from-to)1007-1063
Number of pages57
JournalSIAM Journal on Computing
Volume45
Issue number3
DOIs
StatePublished - 2016
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • General Computer Science
  • General Mathematics

Fingerprint

Dive into the research topics of 'Three-player entangled XOR games are np-hard to approximate'. Together they form a unique fingerprint.

Cite this