The space requirement of local forwarding on acyclic networks

Boaz Patt-Shamir, Will Rosenbaum

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We consider packet forwarding in acyclic networks with bounded adversarial packet injections. We focus on the model of adversarial queuing theory, where each packet is injected into the network with a prescribed path to its destination, and both the long-range average rate and the short-range burst size are bounded. Each edge has an associated buffer that stores packets while they wait to cross the edge. Our goal is to minimize the buffer space required to avoid overflows. Previous results for local forwarding protocols required buffers of size Ω(n). In the case of single destination trees, it is known that for centralized protocols, buffers of size O(1) are sufficient. We show that for local protocols, buffers of size Θ(log n) are necessary and sufficient for single destination trees. The upper bound is achieved by a novel protocol which we call Odd-Even Downhill forwarding (OED). We also show that even slightly more general networks - such as path graphs with multiple destinations, or DAGs with a single destination - require buffers of size Ω(n) to avoid overflows, even if forwarding is done by centralized, offline protocols.

Original languageEnglish
Title of host publicationPODC 2017 - Proceedings of the ACM Symposium on Principles of Distributed Computing
Pages13-22
Number of pages10
ISBN (Electronic)9781450349925
DOIs
StatePublished - 26 Jul 2017
Event36th ACM Symposium on Principles of Distributed Computing, PODC 2017 - Washington, United States
Duration: 25 Jul 201727 Jul 2017

Publication series

NameProceedings of the Annual ACM Symposium on Principles of Distributed Computing
VolumePart F129314

Conference

Conference36th ACM Symposium on Principles of Distributed Computing, PODC 2017
Country/TerritoryUnited States
CityWashington
Period25/07/1727/07/17

All Science Journal Classification (ASJC) codes

  • Software
  • Hardware and Architecture
  • Computer Networks and Communications

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