TY - JOUR
T1 - The Principles of Art Therapy in Virtual Reality
AU - Hacmun, Irit
AU - Regev, Dafna
AU - Salomon, Roy
N1 - Funding Information: This work was funded by a start-up grant to RS from Bar Ilan University. Publisher Copyright: Copyright © 2018 Hacmun, Regev and Salomon.
PY - 2018/10/31
Y1 - 2018/10/31
N2 - In recent years, the field of virtual reality (VR) has shown tremendous advancements and is utilized in entertainment, scientific research, social networks, artistic creation, as well as numerous approaches to employ VR for psychotherapy. While the use of VR in psychotherapy has been widely discussed, little attention has been given to the potential of this new medium for art therapy. Artistic expression in VR is a novel medium which offers unique possibilities, extending beyond classical expressive art mediums. Creation in VR includes options such as three-dimensional painting, an immersive creative experience, dynamic scaling, and embodied expression. In this perspective paper, we present the potentials and challenges of VR for art therapy and outline basic principles for its implementation. We focus on the novel qualities offered by this creative medium (the virtual environment, virtual materials, and unreal characteristics) and on the core aspects of VR (such as presence, immersivity, point of view, and perspective) for the practice of art therapy.
AB - In recent years, the field of virtual reality (VR) has shown tremendous advancements and is utilized in entertainment, scientific research, social networks, artistic creation, as well as numerous approaches to employ VR for psychotherapy. While the use of VR in psychotherapy has been widely discussed, little attention has been given to the potential of this new medium for art therapy. Artistic expression in VR is a novel medium which offers unique possibilities, extending beyond classical expressive art mediums. Creation in VR includes options such as three-dimensional painting, an immersive creative experience, dynamic scaling, and embodied expression. In this perspective paper, we present the potentials and challenges of VR for art therapy and outline basic principles for its implementation. We focus on the novel qualities offered by this creative medium (the virtual environment, virtual materials, and unreal characteristics) and on the core aspects of VR (such as presence, immersivity, point of view, and perspective) for the practice of art therapy.
KW - art therapy
KW - digital art
KW - perspective-taking
KW - presence in immersive virtual environments
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85074034861&partnerID=8YFLogxK
U2 - https://doi.org/10.3389/fpsyg.2018.02082
DO - https://doi.org/10.3389/fpsyg.2018.02082
M3 - Article
C2 - 30429813
SN - 1664-1078
VL - 9
SP - 2082
JO - Frontiers in Psychology
JF - Frontiers in Psychology
M1 - 2082
ER -