TY - GEN
T1 - The Effect of Virtual Reality Level of Immersion on Spatial Learning Performance and Strategy Usage
AU - Gabay, Michal
AU - Schonberg, Tom
N1 - Publisher Copyright: © 2023 Owner/Author.
PY - 2023/10/9
Y1 - 2023/10/9
N2 - The utilization of the immersive and ecological nature of head-mounted displayed (HMD) virtual reality (VR) has been increasing in studies of human spatial learning, and various aspects of VR's impact on navigation have been examined. Nevertheless, the effect the VR level of immersion has on spatial learning strategy usage is yet to be determined. Here, we addressed this gap by comparing spatial learning properties and experience measures in three modality settings. We translated a classic spatial learning task from animals to humans, where three spatial learning strategies were observed (place/cue/response). We compared 3 conditions: wearing a VR headset while physically walking vs. using a controller, and a 2D screen display using a mouse and a keyboard for navigation. We examined various learning properties and used presence questionnaires to analyze experience measures. Our results show that learning measures including strategy usage were affected by the VR level of immersion, suggesting that modality characteristics should be considered during VR task design.
AB - The utilization of the immersive and ecological nature of head-mounted displayed (HMD) virtual reality (VR) has been increasing in studies of human spatial learning, and various aspects of VR's impact on navigation have been examined. Nevertheless, the effect the VR level of immersion has on spatial learning strategy usage is yet to be determined. Here, we addressed this gap by comparing spatial learning properties and experience measures in three modality settings. We translated a classic spatial learning task from animals to humans, where three spatial learning strategies were observed (place/cue/response). We compared 3 conditions: wearing a VR headset while physically walking vs. using a controller, and a 2D screen display using a mouse and a keyboard for navigation. We examined various learning properties and used presence questionnaires to analyze experience measures. Our results show that learning measures including strategy usage were affected by the VR level of immersion, suggesting that modality characteristics should be considered during VR task design.
KW - Learning Performance
KW - Level of Immersion
KW - Navigation
KW - Spatial Learning Strategy
UR - http://www.scopus.com/inward/record.url?scp=85175263372&partnerID=8YFLogxK
U2 - https://doi.org/10.1145/3611659.3616889
DO - https://doi.org/10.1145/3611659.3616889
M3 - منشور من مؤتمر
T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
BT - VRST 2023 - 29th ACM Symposium on Virtual Reality Software and Technology
T2 - 29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023
Y2 - 9 October 2023 through 11 October 2023
ER -