TY - GEN
T1 - The effect of “grid” vs. “star” route design on wayfinding
AU - Merhav, Maayan
AU - Fisher-Gewirtzman, Dafna
N1 - Publisher Copyright: © 14th International Space Syntax Symposium, SSS 2024.
PY - 2024
Y1 - 2024
N2 - Wayfinding, the result of cognitive and environmental interactions, has typically been enhanced by emphasizing landmark-based navigation. In contrast, our study explores the effectiveness of reinforcing route-learning strategies for improved wayfinding. We theorized that specific route-target associations would be facilitated by a star-shaped pathway design, where each target is accessed through a single route, compared to a grid-shaped design offering multiple paths. Additionally, considering older adults' reliance on route-learning and their challenges in landmark-based navigation, we hypothesized that the star-shaped design would particularly benefit this population. In a desktop virtual-navigation task involving younger (n=68) and older (n=60) adults, participants underwent two learning sessions to familiarize themselves with a shopping centre environment, followed by two retrieval sessions. To specify the centricity of the starting position in the star design, compared to the grid, we evaluated pathways via space syntax centrality analysis. Results revealed inferior wayfinding performance in older adults, irrespective of design, yet the star-shaped configuration consistently outperformed the grid-shaped design in both age groups. These findings suggest that architectural designs emphasizing route-learning can enhance wayfinding. A subsequent immersive VR study, conducted in a spacious setting, further explores these principles by allowing participants to naturally walk within the virtual environment.
AB - Wayfinding, the result of cognitive and environmental interactions, has typically been enhanced by emphasizing landmark-based navigation. In contrast, our study explores the effectiveness of reinforcing route-learning strategies for improved wayfinding. We theorized that specific route-target associations would be facilitated by a star-shaped pathway design, where each target is accessed through a single route, compared to a grid-shaped design offering multiple paths. Additionally, considering older adults' reliance on route-learning and their challenges in landmark-based navigation, we hypothesized that the star-shaped design would particularly benefit this population. In a desktop virtual-navigation task involving younger (n=68) and older (n=60) adults, participants underwent two learning sessions to familiarize themselves with a shopping centre environment, followed by two retrieval sessions. To specify the centricity of the starting position in the star design, compared to the grid, we evaluated pathways via space syntax centrality analysis. Results revealed inferior wayfinding performance in older adults, irrespective of design, yet the star-shaped configuration consistently outperformed the grid-shaped design in both age groups. These findings suggest that architectural designs emphasizing route-learning can enhance wayfinding. A subsequent immersive VR study, conducted in a spacious setting, further explores these principles by allowing participants to naturally walk within the virtual environment.
KW - cognitive aging
KW - navigation
KW - neuro-architecture
KW - Spatial-cognition
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=86000272538&partnerID=8YFLogxK
M3 - منشور من مؤتمر
T3 - 14th International Space Syntax Symposium, SSS 2024
BT - 14th International Space Syntax Symposium, SSS 2024
T2 - 14th International Space Syntax Symposium, SSS 2024
Y2 - 24 June 2024 through 28 June 2024
ER -