Strong and weak acyclicity in iterative voting

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We cast the various different models used for the analysis of iterative voting schemes into a general framework, consistent with the literature on acyclicity in games. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of players) and the action scheduler (the response played by the agent). Our main technical result is proving that Plurality with randomized tie-breaking (which is not guaranteed to converge under arbitrary agent schedulers) is weakly-acyclic. I.e., from any initial state there is some path of better-replies to a Nash equilibrium. We thus show a separation between restricted-acyclicity and weak-acyclicity of game forms, thereby settling an open question from [17]. In addition, we refute another conjecture by showing the existence of strongly-acyclic voting rules that are not separable.

Original languageEnglish
Title of host publicationAlgorithmic Game Theory - 9th International Symposium, SAGT 2016, Proceedings
EditorsMartin Gairing, Rahul Savani
Pages182-194
Number of pages13
DOIs
StatePublished - 2016
Event9th International Symposium on Algorithmic Game Theory, SAGT 2016 - Liverpool, United Kingdom
Duration: 19 Sep 201621 Sep 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9928 LNCS

Conference

Conference9th International Symposium on Algorithmic Game Theory, SAGT 2016
Country/TerritoryUnited Kingdom
CityLiverpool
Period19/09/1621/09/16

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • General Computer Science

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