Static Games

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This chapter reviews the main ideas and results related to static games, as well as some interesting relationships that connect equilibrium concepts with the idea of rationality. The objective is to introduce the reader to the area of static games and to stimulate his interest for further knowledge of game theory in general. For a comprehensive exposition of some results not covered in this chapter, the reader is referred to the many excellent textbooks available on game theory. Binmore (2007), Fudenberg and Tirole (1991), Osborne (2004), Osborne and Rubinstein (1994) constitute only a partial list.

Although the definition of a static game is a very simple one, static games are a very flexible model which allows us to analyze many different situations. In particular, one can use them to analyze strategic interactions that involve either common interests or diametrically opposed interests. Similarly, one can also use static games to model situations where players have either symmetric or asymmetric information. The range of applications of static games is very wide and covers many disciplines, such as economics, political science, biology, philosophy, and computer science among others.
Original languageAmerican English
Title of host publicationComplex Social and Behavioral Systems : Game Theory and Agent-Based Models
EditorsMarilda Sotomayor, David Pérez-Castrillo, Filippo Castiglione
Place of PublicationNew York, NY
PublisherSpringer US
Pages83-106
Number of pages24
ISBN (Print)978-1-0716-0368-0
DOIs
StatePublished - 21 Aug 2020

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