Abstract
Foam problems are about how to best partition space into bubbles of minimal surface area. We investigate the case where one unit-volume bubble is required to tile d-dimensional space in a periodic fashion according to the standard, cubical lattice. While a cube requires surface area 2d, we construct such a bubble having surface area very close to that of a sphere; that is, proportional to √d (the minimum possible even without the constraint of being periodic). Our method for constructing this "spherical cube" is inspired by foundational questions in the theory of computation related to the concept of hardness amplifcation. Our methods give new algorithms for "coordinated discretization" of highdimensional data points, which have near-optimal noise resistance. We also provide the most effcient known cubical foam in three dimensions.
Original language | English |
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Pages (from-to) | 90-97 |
Number of pages | 8 |
Journal | Communications of the ACM |
Volume | 55 |
Issue number | 10 |
DOIs | |
State | Published - Oct 2012 |
All Science Journal Classification (ASJC) codes
- General Computer Science