TY - JOUR
T1 - Sketching in Gestalt Space
T2 - Interactive Shape Abstraction through Perceptual Reasoning
AU - Kratt, J.
AU - Niese, T.
AU - Hu, R.
AU - Huang, H.
AU - Pirk, S.
AU - Sharf, A.
AU - Cohen-Or, D.
AU - Deussen, O.
N1 - Publisher Copyright: © 2018 The Authors Computer Graphics Forum © 2018 The Eurographics Association and John Wiley & Sons Ltd.
PY - 2018/9/1
Y1 - 2018/9/1
N2 - We present an interactive method that allows users to easily abstract complex 3D models with only a few strokes. The key idea is to employ well-known Gestalt principles to help generalizing user inputs into a full model abstraction while accounting for form, perceptual patterns and semantics of the model. Using these principles, we alleviate the user's need to explicitly define shape abstractions. We utilize structural characteristics such as repetitions, regularity and similarity to transform user strokes into full 3D abstractions. As the user sketches over shape elements, we identify Gestalt groups and later abstract them to maintain their structural meaning. Unlike previous approaches, we operate directly on the geometric elements, in a sense applying Gestalt principles in 3D. We demonstrate the effectiveness of our approach with a series of experiments, including a variety of complex models and two extensive user studies to evaluate our framework.
AB - We present an interactive method that allows users to easily abstract complex 3D models with only a few strokes. The key idea is to employ well-known Gestalt principles to help generalizing user inputs into a full model abstraction while accounting for form, perceptual patterns and semantics of the model. Using these principles, we alleviate the user's need to explicitly define shape abstractions. We utilize structural characteristics such as repetitions, regularity and similarity to transform user strokes into full 3D abstractions. As the user sketches over shape elements, we identify Gestalt groups and later abstract them to maintain their structural meaning. Unlike previous approaches, we operate directly on the geometric elements, in a sense applying Gestalt principles in 3D. We demonstrate the effectiveness of our approach with a series of experiments, including a variety of complex models and two extensive user studies to evaluate our framework.
KW - computational geometry
KW - interaction
KW - interaction techniques
KW - level-of-detail algorithms
KW - modelling
UR - http://www.scopus.com/inward/record.url?scp=85040650389&partnerID=8YFLogxK
U2 - https://doi.org/10.1111/cgf.13321
DO - https://doi.org/10.1111/cgf.13321
M3 - Article
SN - 0167-7055
VL - 37
SP - 188
EP - 204
JO - Computer Graphics Forum
JF - Computer Graphics Forum
IS - 6
ER -