Abstract
We sought to explore the potential of serendipitous learning and perception of knowledge structure in a game-based setting by analyzing the log files of the NaraView game. NaraView is a social game that connects Wikipedia definitions and hypertext thus turning databases into playgrounds. Players have to get from one Wikipedia page (the origin) to another (the destination), only by clicking "wikilinks" (internal Wikipedia links) on the pages encountered. We find that the distance between the origin and the destination is negatively correlated with the level of variety of paths in the game. That is, more opportunities for serendipitous learning and exploring the perception of knowledge structure are enabled when discussing two concepts that are relatively distant from each other. (מתוך המאמר)
Translated title of the contribution | למידה אקראית ובינתחומיות |
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Original language | English |
Title of host publication | האדם הלומד בעידן הטכנולוגי: כנס צ'ייס למחקרי טכנולוגיות למידה (קובץ) |
Pages | 12 (2017), 90E-91E |
Number of pages | 80 |
State | Published - 2017 |
IHP publications
- ihp
- Interdisciplinary approach to knowledge
- Knowledge and learning
- Learning
- Wikipedia