Abstract
Approachability has become a standard tool in analyzing learning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external and internal regret in repeated games with partial monitoring, for which we derive regret-minimizing strategies based on approachability theory.
| Original language | English |
|---|---|
| Pages (from-to) | 515-536 |
| Number of pages | 22 |
| Journal | Journal of Machine Learning Research |
| Volume | 19 |
| State | Published - 2011 |
| Event | 24th International Conference on Learning Theory, COLT 2011 - Budapest, Hungary Duration: 9 Jul 2011 → 11 Jul 2011 |
Keywords
- Adversarial learning
- Approchability
- Partial monitoring
- Regret
All Science Journal Classification (ASJC) codes
- Software
- Control and Systems Engineering
- Statistics and Probability
- Artificial Intelligence
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