TY - GEN
T1 - Regression equilibrium
AU - Ben-Porat, Omer
AU - Tennenholtz, Moshe
N1 - Publisher Copyright: © 2019 Association for Computing Machinery.
PY - 2019/6/17
Y1 - 2019/6/17
N2 - Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products, the strategic use of prediction algorithms remains unexplored. The goal of this paper is to examine strategic use of prediction algorithms. We introduce a novel game-theoretic setting that is based on the PAC learning framework, where each player (aka a prediction algorithm aimed at competition) seeks to maximize the sum of points for which it produces an accurate prediction and the others do not. We show that algorithms aiming at generalization may wittingly mispredict some points to perform better than others on expectation. We analyze the empirical game, i.e., the game induced on a given sample, prove that it always possesses a pure Nash equilibrium, and show that every better-response learning process converges. Moreover, our learning-theoretic analysis suggests that players can, with high probability, learn an approximate pure Nash equilibrium for the whole population using a small number of samples.
AB - Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products, the strategic use of prediction algorithms remains unexplored. The goal of this paper is to examine strategic use of prediction algorithms. We introduce a novel game-theoretic setting that is based on the PAC learning framework, where each player (aka a prediction algorithm aimed at competition) seeks to maximize the sum of points for which it produces an accurate prediction and the others do not. We show that algorithms aiming at generalization may wittingly mispredict some points to perform better than others on expectation. We analyze the empirical game, i.e., the game induced on a given sample, prove that it always possesses a pure Nash equilibrium, and show that every better-response learning process converges. Moreover, our learning-theoretic analysis suggests that players can, with high probability, learn an approximate pure Nash equilibrium for the whole population using a small number of samples.
UR - http://www.scopus.com/inward/record.url?scp=85069057393&partnerID=8YFLogxK
U2 - 10.1145/3328526.3329560
DO - 10.1145/3328526.3329560
M3 - منشور من مؤتمر
T3 - ACM EC 2019 - Proceedings of the 2019 ACM Conference on Economics and Computation
SP - 173
EP - 191
BT - ACM EC 2019 - Proceedings of the 2019 ACM Conference on Economics and Computation
T2 - 20th ACM Conference on Economics and Computation, EC 2019
Y2 - 24 June 2019 through 28 June 2019
ER -