Abstract
The light field in an underwater environment is characterized by complex multiple scattering interactions and wavelength-dependent attenuation, requiring significant computational resources for the simulation of underwater scenes. We present a novel approach that makes it possible to simulate multi-spectral underwater scenes, in a physically-based manner, in real time. Our key observation is the following: In the vertical direction, the steady decay in irradiance as a function of depth is characterized by the diffuse downwelling attenuation coefficient, which oceanographers routinely measure for different types of waters. We rely on a database of such real-world measurements to obtain an analytical approximation to the Radiative Transfer Equation, allowing for real-time spectral rendering with results comparable to Monte Carlo ground-truth references, in a fraction of the time. We show results simulating underwater appearance for the different optical water types, including volumetric shadows and dynamic, spatially varying lighting near the water surface.
| Original language | English |
|---|---|
| Article number | e15009 |
| Journal | Computer Graphics Forum |
| Volume | 43 |
| Issue number | 2 |
| DOIs | |
| State | Published - May 2024 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
Fingerprint
Dive into the research topics of 'Real-Time Underwater Spectral Rendering'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver