Abstract
In a (1: b) Maker-Breaker game, one of the central questions is to find the maximal value of b that allows Maker to win the game (that is, the critical bias b*). Erdős conjectured that the critical bias for many Maker-Breaker games played on the edge set of Kn is the same as if both players claim edges randomly. Indeed, in many Maker-Breaker games, “Erdős Paradigm” turned out to be true. Therefore, the next natural question to ask is the (typical) value of the critical bias for Maker-Breaker games where only one player claims edges randomly. A random-player Maker-Breaker game is a two-player game, played the same as an ordinary (biased) Maker-Breaker game, except that one player plays according to his best strategy and claims one element in each round, while the other plays randomly and claims b (or m) elements. In fact, for every (ordinary) Maker-Breaker game, there are two different random-player versions; the (1: b) random-Breaker game and the (m: 1) random-Maker game. We analyze the random-player version of several classical Maker-Breaker games such as the Hamilton cycle game, the perfect-matching game and the k-vertex-connectivity game (played on the edge set of Kn). For each of these games we find or estimate the asymptotic values of the bias (either b or m) that allow each player to typically win the game. In fact, we provide the “smart” player with an explicit winning strategy for the corresponding value of the bias.
Original language | English |
---|---|
Article number | #P4.9 |
Journal | Electronic Journal of Combinatorics |
Volume | 22 |
Issue number | 4 |
DOIs | |
State | Published - 16 Oct 2015 |
Keywords
- Maker-breaker games
- Positional games
- Random-graphs
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Geometry and Topology
- Discrete Mathematics and Combinatorics
- Computational Theory and Mathematics
- Applied Mathematics