Abstract
The problem of planar mapping and deformation is central in computer graphics. This paper presents a framework for adapting general, smooth, function bases for building provably good planar mappings. The term "good" in this context means the map has no fold-overs (injective), is smooth, and has low isometric or conformal distortion. Existing methods that use mesh-based schemes are able to achieve injectivity and/or control distortion, but fail to create smooth mappings, unless they use a prohibitively large number of elements, which slows them down. Meshless methods are usually smooth by construction, yet they are not able to avoid fold-overs and/or control distortion. Our approach constrains the linear deformation spaces induced by popular smooth basis functions, such as B-Splines, Gaussian and Thin-Plate Splines, at a set of collocation points, using specially tailored convex constraints that prevent fold-overs and high distortion at these points. Our analysis then provides the required density of collocation points and/or constraint type, which guarantees that the map is injective and meets the distortion constraints over the entire domain of interest. We demonstrate that our method is interactive at reasonably complicated settings and compares favorably to other state-of-the-art mesh and meshless planar deformation methods.
| Original language | English |
|---|---|
| Article number | 76 |
| Journal | ACM Transactions on Graphics |
| Volume | 33 |
| Issue number | 4 |
| DOIs | |
| State | Published - 2014 |
| Event | 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2014 - Vancouver, BC, Canada Duration: 10 Aug 2014 → 14 Aug 2014 |
Keywords
- Bijective mappings
- Bounded isometric distortion
- Conformal distortion
- Meshless deformation
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
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