Programming animation using behavioral programming

David Harel, Shani Nitzan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We propose a simple, user-friendly way of creating computer programs for hybrid systems whose execution involves animation. This is done by adapting behavioral programming, a recently proposed approach to software development that is aligned with how people describe system behavior, for use in programming animation. Users can define discrete and continuous behavior, which are then run simultaneously, interacting with each other, and resulting in a smooth hybrid animation.

Original languageEnglish
Title of host publicationBehavior Modeling – Foundations and Applications
Subtitle of host publicationInternational Workshops, BM-FA 2009–2014, Revised Selected Papers
EditorsEkkart Kindler, Ella Roubtsova, Ashley McNeile, Christian Gerth
PublisherSpringer Verlag
Pages113-132
Number of pages20
ISBN (Print)9783319219110
DOIs
StatePublished - 1 Jan 2015
Event6th International Workshops on Behavior Modeling - Foundations and Applications, BM-FA 2009-2014 - York, United Kingdom
Duration: 22 Jul 201422 Jul 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6368

Conference

Conference6th International Workshops on Behavior Modeling - Foundations and Applications, BM-FA 2009-2014
Country/TerritoryUnited Kingdom
CityYork
Period22/07/1422/07/14

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • General Computer Science

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