Playing the mirror game with a robot: Who takes the lead, and what movements are most

Shir Kashi, Shelly Levy-Tzedek

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

With the advent of robotic rehabilitation, we set out to test people's preferences when playing an interactive game with a robotic arm. Twenty two young participants played the mirror game with the robotic arm, where one player (person or robot) follows the movements of the other. The robotic arm performed a set of sharp and smooth movements, which the participants were asked to rate. The greatest preference was given to smooth movements. Half of the participants preferred to lead, and half to follow. Our results highlight the importance of personalized human-robot interactions.

Original languageEnglish
Title of host publicationHRI 2017 - Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction
Pages159-160
Number of pages2
ISBN (Electronic)9781450348850
DOIs
StatePublished - 6 Mar 2017
Event12th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017 - Vienna, Austria
Duration: 6 Mar 20179 Mar 2017

Publication series

NameACM/IEEE International Conference on Human-Robot Interaction

Conference

Conference12th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017
Country/TerritoryAustria
CityVienna
Period6/03/179/03/17

Keywords

  • accessibility
  • blind
  • participatory design
  • robots

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Human-Computer Interaction
  • Electrical and Electronic Engineering

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