TY - GEN
T1 - Playing the mirror game with a robot
T2 - 12th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017
AU - Kashi, Shir
AU - Levy-Tzedek, Shelly
N1 - Publisher Copyright: © 2017 Authors.
PY - 2017/3/6
Y1 - 2017/3/6
N2 - With the advent of robotic rehabilitation, we set out to test people's preferences when playing an interactive game with a robotic arm. Twenty two young participants played the mirror game with the robotic arm, where one player (person or robot) follows the movements of the other. The robotic arm performed a set of sharp and smooth movements, which the participants were asked to rate. The greatest preference was given to smooth movements. Half of the participants preferred to lead, and half to follow. Our results highlight the importance of personalized human-robot interactions.
AB - With the advent of robotic rehabilitation, we set out to test people's preferences when playing an interactive game with a robotic arm. Twenty two young participants played the mirror game with the robotic arm, where one player (person or robot) follows the movements of the other. The robotic arm performed a set of sharp and smooth movements, which the participants were asked to rate. The greatest preference was given to smooth movements. Half of the participants preferred to lead, and half to follow. Our results highlight the importance of personalized human-robot interactions.
KW - accessibility
KW - blind
KW - participatory design
KW - robots
UR - http://www.scopus.com/inward/record.url?scp=85016406018&partnerID=8YFLogxK
U2 - https://doi.org/10.1145/3029798.3038356
DO - https://doi.org/10.1145/3029798.3038356
M3 - Conference contribution
T3 - ACM/IEEE International Conference on Human-Robot Interaction
SP - 159
EP - 160
BT - HRI 2017 - Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction
Y2 - 6 March 2017 through 9 March 2017
ER -