Playing Games on Automata

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Abstract

The interaction between a system and its environment corresponds to a game in which the system and the environment generate a word over the alphabet of assignments to the input and output signals. The system player wins if the generated word satisfies a desired specification. A correct reactive system has to satisfy its specification in all environments, and thus corresponds to a winning strategy for the system player in the above game. This view is the key to the game-based approach for reactive synthesis. It reduces synthesis to the problem of generating winning strategies in two-player games whose winning conditions are on-going behaviors, which can be specified by automata on infinite words. The paper presents the game-based approach, focusing on ways to cope with the fact that the game cannot be played over nondeterministic automata.

Original languageEnglish
Title of host publicationAutomated Technology for Verification and Analysis - 22nd International Symposium, Proceedings
EditorsS. Akshay, Aina Niemetz, Sriram Sankaranarayanan
PublisherSpringer Science and Business Media Deutschland GmbH
Pages3-21
Number of pages19
ISBN (Print)9783031787089
DOIs
StatePublished - 2025
Event22nd International Symposium on Automated Technology for Verification and Analysis, ATVA 2024 - Kyoto, Japan
Duration: 21 Oct 202425 Oct 2024

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume15054 LNCS

Conference

Conference22nd International Symposium on Automated Technology for Verification and Analysis, ATVA 2024
Country/TerritoryJapan
CityKyoto
Period21/10/2425/10/24

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • General Computer Science

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