Abstract
Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus far on less realistic puzzles whose pieces are identical squares. Here we formalize a new type of jigsaw puzzle where the pieces are general convex polygons generated by cutting through a global polygonal shape/image with an arbitrary number of straight cuts, a generation model inspired by the celebrated Lazy caterer’s sequence. We analyze the theoretical properties of such puzzles, including the inherent challenges in solving them once pieces are contaminated with geometrical noise. To cope with such difficulties and obtain tractable solutions, we abstract the problem as a multi-body spring-mass dynamical system endowed with hierarchical loop constraints and a layered reconstruction process. We define evaluation metrics and present experimental results on both apictorial and pictorial puzzles to show that they are solvable completely automatically.
Original language | American English |
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Pages (from-to) | 3428-3462 |
Number of pages | 35 |
Journal | International Journal of Computer Vision |
Volume | 132 |
Issue number | 9 |
DOIs | |
State | Published - 1 Sep 2024 |
Keywords
- Computational jigsaw puzzle solving
- Crossing cuts
- Hierarchical loops
- Lazy caterer
- Loopy constraints
- Pictorial and apictorial puzzles
All Science Journal Classification (ASJC) codes
- Software
- Computer Vision and Pattern Recognition
- Artificial Intelligence