TY - GEN
T1 - On Synthesis of Specifications with Arithmetic
AU - Faran, Rachel
AU - Kupferman, Orna
N1 - Publisher Copyright: © 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - Variable automata with arithmetic enable the specification of reactive systems with variables over an infinite domain of numeric values and whose operation involves arithmetic manipulation of these values [9]. We study the synthesis problem for such specifications. While the problem is in general undecidable, we define a fragment, namely semantically deterministic variable automata with arithmetic, for which the problem is decidable. Essentially, an automaton is semantically deterministic if the restrictions on the possible assignments to the variables that are accumulated along its runs resolve its nondeterministic choices. We show that semantically deterministic automata can specify many interesting behaviors – many more than deterministic ones, and that the synthesis problem for them can be reduced to a solution of a two-player game. For automata with simple guards, the game has a finite state space, and the synthesis problem can be solved in time polynomial in the automaton and exponential in the number of its variables.
AB - Variable automata with arithmetic enable the specification of reactive systems with variables over an infinite domain of numeric values and whose operation involves arithmetic manipulation of these values [9]. We study the synthesis problem for such specifications. While the problem is in general undecidable, we define a fragment, namely semantically deterministic variable automata with arithmetic, for which the problem is decidable. Essentially, an automaton is semantically deterministic if the restrictions on the possible assignments to the variables that are accumulated along its runs resolve its nondeterministic choices. We show that semantically deterministic automata can specify many interesting behaviors – many more than deterministic ones, and that the synthesis problem for them can be reduced to a solution of a two-player game. For automata with simple guards, the game has a finite state space, and the synthesis problem can be solved in time polynomial in the automaton and exponential in the number of its variables.
UR - http://www.scopus.com/inward/record.url?scp=85079100884&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-38919-2_14
DO - 10.1007/978-3-030-38919-2_14
M3 - منشور من مؤتمر
SN - 9783030389185
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 161
EP - 173
BT - SOFSEM 2020
A2 - Chatzigeorgiou, Alexander
A2 - Dondi, Riccardo
A2 - Herodotou, Herodotos
A2 - Kapoutsis, Christos
A2 - Manolopoulos, Yannis
A2 - Papadopoulos, George A.
A2 - Sikora, Florian
T2 - 46th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2020
Y2 - 20 January 2020 through 24 January 2020
ER -