Abstract
We developed a novel gamified system for stroke upper limb rehabilitation using the humanoid robot Pepper (SoftBank, Aldebaran). In this paper, we present the results of a qualitative study with expert clinicians (n=12) on the compatibility of this system with the needs of post-stroke patients. We conducted three focus groups (3-6 participants in each group) in three rehabilitation centers. The clinicians in the focus groups found both the robot and the gamified system engaging and motivating for stroke patients' rehabilitation, and gave specific recommendations that may be applicable to a wide range of technologies for post-stroke rehabilitation.
| Original language | American English |
|---|---|
| Title of host publication | ICVR 2019 - International Conference on Virtual Rehabilitation |
| ISBN (Electronic) | 9781728112855 |
| DOIs | |
| State | Published - 1 Jul 2019 |
| Event | 2019 International Conference on Virtual Rehabilitation, ICVR 2019 - Tel Aviv, Israel Duration: 21 Jul 2019 → 24 Jul 2019 |
Publication series
| Name | International Conference on Virtual Rehabilitation, ICVR |
|---|---|
| Volume | 2019-July |
Conference
| Conference | 2019 International Conference on Virtual Rehabilitation, ICVR 2019 |
|---|---|
| Country/Territory | Israel |
| City | Tel Aviv |
| Period | 21/07/19 → 24/07/19 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Socially-Assistive-Robot
- focus-group
- gamified-system
- motivation
- personalization
- rehabilitation
- stroke
All Science Journal Classification (ASJC) codes
- Electrical and Electronic Engineering
- Computer Networks and Communications
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