TY - JOUR
T1 - Neuroanatomy in virtual reality
T2 - Development and pedagogical evaluation of photogrammetry-based 3D brain models
AU - Aridan, Nadav
AU - Bernstein-Eliav, Michal
AU - Gamzo, Dana
AU - Schmeidler, Maya
AU - Tik, Niv
AU - Tavor, Ido
N1 - Publisher Copyright: © 2023 The Authors. Anatomical Sciences Education published by Wiley Periodicals LLC on behalf of American Association for Anatomy.
PY - 2024/3
Y1 - 2024/3
N2 - Anatomy studies are an essential part of medical training. The study of neuroanatomy in particular presents students with a unique challenge of three-dimensional spatial understanding. Virtual Reality (VR) has been suggested to address this challenge, yet the majority of previous reports have implemented computer-generated or imaging-based models rather than models of real brain specimens. Using photogrammetry of real human bodies and advanced editing software, we developed 3D models of a real human brain at different stages of dissection. Models were placed in a custom-built virtual laboratory, where students can walk around freely, explore, and manipulate (i.e., lift the models, rotate them for different viewpoints, etc.). Sixty participants were randomly assigned to one of three learning groups: VR, 3D printed models or read-only, and given 1 h to study the white matter tracts of the cerebrum, followed by theoretical and practical exams and a learning experience questionnaire. We show that following self-guided learning in virtual reality, students demonstrate a gain in spatial understanding and an increased satisfaction with the learning experience, compared with traditional learning approaches. We conclude that the models and virtual lab described in this work may enhance learning experience and improve learning outcomes.
AB - Anatomy studies are an essential part of medical training. The study of neuroanatomy in particular presents students with a unique challenge of three-dimensional spatial understanding. Virtual Reality (VR) has been suggested to address this challenge, yet the majority of previous reports have implemented computer-generated or imaging-based models rather than models of real brain specimens. Using photogrammetry of real human bodies and advanced editing software, we developed 3D models of a real human brain at different stages of dissection. Models were placed in a custom-built virtual laboratory, where students can walk around freely, explore, and manipulate (i.e., lift the models, rotate them for different viewpoints, etc.). Sixty participants were randomly assigned to one of three learning groups: VR, 3D printed models or read-only, and given 1 h to study the white matter tracts of the cerebrum, followed by theoretical and practical exams and a learning experience questionnaire. We show that following self-guided learning in virtual reality, students demonstrate a gain in spatial understanding and an increased satisfaction with the learning experience, compared with traditional learning approaches. We conclude that the models and virtual lab described in this work may enhance learning experience and improve learning outcomes.
KW - 3D models
KW - medical education
KW - neuroanatomy
KW - photogrammetry
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85177607359&partnerID=8YFLogxK
U2 - https://doi.org/10.1002/ase.2359
DO - https://doi.org/10.1002/ase.2359
M3 - مقالة
C2 - 37997182
SN - 1935-9772
VL - 17
SP - 239
EP - 248
JO - Anatomical Sciences Education
JF - Anatomical Sciences Education
IS - 2
ER -