Abstract
Mirror games were invented by Garg and Schneider (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2,…,2n}. If a player picks a number that was previously played, that player loses the game and the other player wins. If all numbers are declared without repetition, the result is a draw. Bob has a simple mirror strategy that assures he won't lose the game and requires no memory. On the other hand, Garg and Schneider showed that every deterministic Alice requires memory of size that is proportional to n in order to secure a draw. Regarding probabilistic strategies, previous work showed that assuming Alice has access to a secret random perfect matching over {1,2,…,2n} allows her to achieve a draw in the game w.p. at least [Formula presented] and using only polylog bits of memory. We show that the requirement for secret bits is crucial: for an ‘open book’ Alice with no secrets (Bob knows her memory but not future coin flips) and memory of at most n/4c bits for any c≥2, there is a Bob that wins w.p. close to 1−2−c/2.
Original language | English |
---|---|
Article number | 114159 |
Number of pages | 11 |
Journal | Theoretical Computer Science |
Volume | 976 |
DOIs | |
State | Published - 17 Oct 2023 |
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- General Computer Science