TY - GEN
T1 - Minimizing expected cost under hard boolean constraints, with applications to quantitative synthesis
AU - Almagor, Shaull
AU - Kupferman, Orna
AU - Velner, Yaron
N1 - Publisher Copyright: © Shaull Almagor, Orna Kupferman, and Yaron Velner; licensed under Creative Commons License CC-BY.
PY - 2016/8/1
Y1 - 2016/8/1
N2 - In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer that realizes it against an adversarial environment. Often, a specification contains both Boolean requirements that should be satisfied against an adversarial environment, and multi-valued components that refer to the quality of the satisfaction and whose expected cost we would like to minimize with respect to a probabilistic environment. In this work we study, for the first time, mean-payoff games in which the system aims at minimizing the expected cost against a probabilistic environment, while surely satisfying an ω-regular condition against an adversarial environment. We consider the case the ω-regular condition is given as a parity objective or by an LTL formula. We show that in general, optimal strategies need not exist, and moreover, the limit value cannot be approximated by finite-memory strategies. We thus focus on computing the limit-value, and give tight complexity bounds for synthesizing ϵ-optimal strategies for both finite-memory and infinite-memory strategies. We show that our game naturally arises in various contexts of synthesis with Boolean and multi-valued objectives. Beyond direct applications, in synthesis with costs and rewards to certain behaviors, it allows us to compute the minimal sensing cost of ω-regular specifications - a measure of quality in which we look for a transducer that minimizes the expected number of signals that are read from the input.
AB - In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer that realizes it against an adversarial environment. Often, a specification contains both Boolean requirements that should be satisfied against an adversarial environment, and multi-valued components that refer to the quality of the satisfaction and whose expected cost we would like to minimize with respect to a probabilistic environment. In this work we study, for the first time, mean-payoff games in which the system aims at minimizing the expected cost against a probabilistic environment, while surely satisfying an ω-regular condition against an adversarial environment. We consider the case the ω-regular condition is given as a parity objective or by an LTL formula. We show that in general, optimal strategies need not exist, and moreover, the limit value cannot be approximated by finite-memory strategies. We thus focus on computing the limit-value, and give tight complexity bounds for synthesizing ϵ-optimal strategies for both finite-memory and infinite-memory strategies. We show that our game naturally arises in various contexts of synthesis with Boolean and multi-valued objectives. Beyond direct applications, in synthesis with costs and rewards to certain behaviors, it allows us to compute the minimal sensing cost of ω-regular specifications - a measure of quality in which we look for a transducer that minimizes the expected number of signals that are read from the input.
KW - Mean payoff games
KW - Sensing
KW - Stochastic and quantitative synthesis
UR - http://www.scopus.com/inward/record.url?scp=85012916610&partnerID=8YFLogxK
U2 - 10.4230/LIPIcs.CONCUR.2016.9
DO - 10.4230/LIPIcs.CONCUR.2016.9
M3 - منشور من مؤتمر
T3 - Leibniz International Proceedings in Informatics, LIPIcs
BT - 27th International Conference on Concurrency Theory, CONCUR 2016
A2 - Desharnais, Josee
A2 - Jagadeesan, Radha
T2 - 27th International Conference on Concurrency Theory, CONCUR 2016
Y2 - 23 August 2016 through 26 August 2016
ER -