Abstract
This paper proposes a novel algorithm for colorization of meshes. This is important for applications in which the model needs to be colored by just a handful of colors or when no relevant image exists for texturing the model. For instance, archaeologists argue that the great Roman or Greek statues were full of color in the days of their creation, and traces of the original colors can be found. In this case, our system lets the user scribble some desired colors in various regions of the mesh. Colorization is then formulated as a constrained quadratic optimization problem, which can be readily solved. Special care is taken to avoid color bleeding between regions, through the definition of a new direction field on meshes.
Original language | English |
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Pages (from-to) | 421-430 |
Number of pages | 10 |
Journal | Computer Graphics Forum |
Volume | 31 |
Issue number | 2 |
DOIs | |
State | Published - 2012 |
Event | 33rd Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2012 - Cagliari, Sardinia, Italy Duration: 13 May 2012 → 18 May 2012 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design