TY - GEN
T1 - Mean-Payoff and Energy Discrete-Bidding Games
AU - Avni, Guy
AU - Sadhukhan, Suman
N1 - Publisher Copyright: © Guy Avni and Suman Sadhukhan.
PY - 2026
Y1 - 2026
N2 - A bidding game is played on a graph as follows. A token is placed on an initial vertex and both players are allocated budgets. In each turn, the players simultaneously submit bids that do not exceed their available budgets, the higher bidder moves the token, and pays the bid to the lower bidder. We focus on discrete-bidding, which are motivated by practical applications and restrict the granularity of the players’ bids, e.g, bids must be given in cents. We study, for the first time, discrete-bidding games with mean-payoff and energy objectives. In contrast, mean-payoff continuous-bidding games (i.e., no granularity restrictions) are understood and exhibit a rich mathematical structure. The threshold budget is a necessary and sufficient initial budget for winning an energy game or guaranteeing a target payoff in a mean-payoff game. We first establish existence of threshold budgets; a non-trivial property due to the concurrent moves of the players. Moreover, we identify the structure of the thresholds, which is key in obtaining compact strategies, and in turn, showing that finding threshold is in NP and coNP even in succinctly-represented games.
AB - A bidding game is played on a graph as follows. A token is placed on an initial vertex and both players are allocated budgets. In each turn, the players simultaneously submit bids that do not exceed their available budgets, the higher bidder moves the token, and pays the bid to the lower bidder. We focus on discrete-bidding, which are motivated by practical applications and restrict the granularity of the players’ bids, e.g, bids must be given in cents. We study, for the first time, discrete-bidding games with mean-payoff and energy objectives. In contrast, mean-payoff continuous-bidding games (i.e., no granularity restrictions) are understood and exhibit a rich mathematical structure. The threshold budget is a necessary and sufficient initial budget for winning an energy game or guaranteeing a target payoff in a mean-payoff game. We first establish existence of threshold budgets; a non-trivial property due to the concurrent moves of the players. Moreover, we identify the structure of the thresholds, which is key in obtaining compact strategies, and in turn, showing that finding threshold is in NP and coNP even in succinctly-represented games.
KW - Bidding games
KW - Discrete-bidding
KW - Mean-payoff games
KW - energy games
UR - https://www.scopus.com/pages/publications/105037322459
U2 - 10.4230/LIPIcs.CSL.2026.32
DO - 10.4230/LIPIcs.CSL.2026.32
M3 - Conference contribution
T3 - Leibniz International Proceedings in Informatics, LIPIcs
BT - 34th EACSL Annual Conference on Computer Science Logic, CSL 2026
A2 - Guerrini, Stefano
A2 - Konig, Barbara
PB - Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
T2 - 34th EACSL Annual Conference on Computer Science Logic, CSL 2026
Y2 - 23 February 2026 through 28 February 2026
ER -