TY - GEN
T1 - Manipulating Boolean games through communication
AU - Grant, John
AU - Kraus, Sarit
AU - Wooldridge, Michael
AU - Zuckerman, Inon
N1 - Place of conference:Spain
PY - 2011
Y1 - 2011
N2 - We address the issue of manipulating games through communication. In the specific setting we consider (a variation of Boolean games), we assume there is some set of environment variables, the value of which is not directly accessible to players; each player has their own beliefs about these variables, and makes decisions about what actions to perform based on these beliefs. The communication we consider takes the form of (truthful) announcements about the value of some environment variables; the effect of an announcement about some variable is to modify the beliefs of the players who hear the announcement so that they accurately reflect the value of the announced variables. By choosing announcements appropriately, it is possible to perturb the game away from certain rational outcomes and towards others. We specifically focus on the issue of stabilisation: making announcements that transform a game from having no stable states to one that has stable configurations.
AB - We address the issue of manipulating games through communication. In the specific setting we consider (a variation of Boolean games), we assume there is some set of environment variables, the value of which is not directly accessible to players; each player has their own beliefs about these variables, and makes decisions about what actions to perform based on these beliefs. The communication we consider takes the form of (truthful) announcements about the value of some environment variables; the effect of an announcement about some variable is to modify the beliefs of the players who hear the announcement so that they accurately reflect the value of the announced variables. By choosing announcements appropriately, it is possible to perturb the game away from certain rational outcomes and towards others. We specifically focus on the issue of stabilisation: making announcements that transform a game from having no stable states to one that has stable configurations.
UR - http://www.scopus.com/inward/record.url?scp=84878811965&partnerID=8YFLogxK
U2 - https://doi.org/10.5591/978-1-57735-516-8/IJCAI11-046
DO - https://doi.org/10.5591/978-1-57735-516-8/IJCAI11-046
M3 - منشور من مؤتمر
SN - 9781577355120
T3 - IJCAI International Joint Conference on Artificial Intelligence
SP - 210
EP - 215
BT - IJCAI 2011 - 22nd International Joint Conference on Artificial Intelligence
T2 - 22nd International Joint Conference on Artificial Intelligence, IJCAI 2011
Y2 - 16 July 2011 through 22 July 2011
ER -