Manipulating Boolean games through communication

John Grant, Sarit Kraus, Michael Wooldridge, Inon Zuckerman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We address the issue of manipulating games through communication. In the specific setting we consider (a variation of Boolean games), we assume there is some set of environment variables, the value of which is not directly accessible to players; each player has their own beliefs about these variables, and makes decisions about what actions to perform based on these beliefs. The communication we consider takes the form of (truthful) announcements about the value of some environment variables; the effect of an announcement about some variable is to modify the beliefs of the players who hear the announcement so that they accurately reflect the value of the announced variables. By choosing announcements appropriately, it is possible to perturb the game away from certain rational outcomes and towards others. We specifically focus on the issue of stabilisation: making announcements that transform a game from having no stable states to one that has stable configurations.

Original languageEnglish
Title of host publicationIJCAI 2011 - 22nd International Joint Conference on Artificial Intelligence
Pages210-215
Number of pages6
DOIs
StatePublished - 2011
Event22nd International Joint Conference on Artificial Intelligence, IJCAI 2011 - Barcelona, Catalonia, Spain
Duration: 16 Jul 201122 Jul 2011

Publication series

NameIJCAI International Joint Conference on Artificial Intelligence

Conference

Conference22nd International Joint Conference on Artificial Intelligence, IJCAI 2011
Country/TerritorySpain
CityBarcelona, Catalonia
Period16/07/1122/07/11

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence

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