@inproceedings{6c52aa64125e47a39cb749477195bb98,
title = "Leveraging motivational theories for designing gamification for RE",
abstract = "Requirement engineering (RE) presents several challenges stemming from the required collaboration and knowledge transfer between analysists, developers and customers. Motivation theories have been used occasionally to analyze and encourage motivation and engagement of stakeholders in RE tasks. In recent years, gamification techniques have been used in software engineering tasks, and in some cases, in RE tasks in order to promote stakeholder engagement. This paper presents a preliminary literature review that was conducted in order to model correlations documented in literature between RE tasks, stakeholder motivation and engagement, and gamification. The preliminary findings show promise for conducting a full systematic literature review (SLR) in order to complete modeling existing evidence-based literature. The SLR and the emergent model will set the grounds for a research agenda toward an exhaustive model that will offer guidance for designing gamified environments for different RE tasks, based on motivational and behavioral factors.",
keywords = "engagement, gamification, motivation, requirement engineering",
author = "Naomi Unkelos-Shpigel and Irit Hadar",
note = "Publisher Copyright: {\textcopyright} 2018 ACM.; 11th ACM/IEEE International Workshop on Cooperative and Human Aspects of Software Engineering, CHASE 2018 ; Conference date: 27-05-2018",
year = "2018",
month = may,
day = "27",
doi = "https://doi.org/10.1145/3195836.3195843",
language = "American English",
series = "Proceedings - International Conference on Software Engineering",
publisher = "IEEE Computer Society",
pages = "69--72",
booktitle = "Proceedings 2018 ACM/IEEE 11th International Workshop on Cooperative and Human Aspects of Software Engineering, CHASE 2018",
address = "United States",
}