Learning how not to act in text-based games

Matan Haroush, Tom Zahavy, Daniel J. Mankowitz, Shie Mannor

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Large actions spaces impede an agent’s ability to learn, especially when many of the actions are redundant or irrelevant. This is especially prevalent in text-based domains. We present the action-elimination architecture which combines the generalization power of Deep Reinforcement Learning and the natural language capabilities of NLP architectures to eliminate unnecessary actions and solves quests in the text-based game of Zork, significantly outperforming the baseline agents.

Original languageEnglish
Title of host publication6th International Conference on Learning Representations, ICLR 2018
StatePublished - 2018
Event6th International Conference on Learning Representations, ICLR 2018 - Vancouver, Canada
Duration: 30 Apr 20183 May 2018

Conference

Conference6th International Conference on Learning Representations, ICLR 2018
Country/TerritoryCanada
CityVancouver
Period30/04/183/05/18

All Science Journal Classification (ASJC) codes

  • Education
  • Computer Science Applications
  • Linguistics and Language
  • Language and Linguistics

Fingerprint

Dive into the research topics of 'Learning how not to act in text-based games'. Together they form a unique fingerprint.

Cite this