Language-based games

Adam Bjorndahl, Joseph Y. Halpern, Rafael Pass

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We introduce language-based games, a generalization of psychological games [Geanakoplos et al., 1989] that can also capture reference-dependent preferences [Ko′szegi and Rabin, 2006], which extend the domain of the utility function to situations, maximal consistent sets in some language. The role of the underlying language in this framework is thus particularly critical. Of special interest are languages that can express only coarse beliefs [Mullainathan, 2002]. Despite the expressive power of the approach, we show that it can describe games in a simple, natural way. Nash equilibrium and rationalizability are generalized to this setting; Nash equilibrium is shown not to exist in general, while the existence of rationalizable strategies is proved under mild conditions.

Original languageEnglish
Title of host publicationIJCAI 2013 - Proceedings of the 23rd International Joint Conference on Artificial Intelligence
Pages2967-2971
Number of pages5
StatePublished - 2013
Externally publishedYes
Event23rd International Joint Conference on Artificial Intelligence, IJCAI 2013 - Beijing, China
Duration: 3 Aug 20139 Aug 2013

Publication series

NameIJCAI International Joint Conference on Artificial Intelligence

Conference

Conference23rd International Joint Conference on Artificial Intelligence, IJCAI 2013
Country/TerritoryChina
CityBeijing
Period3/08/139/08/13

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence

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