TY - GEN
T1 - Keep That Card in Mind
T2 - 13th Innovations in Theoretical Computer Science Conference, ITCS 2022
AU - Menuhin, Boaz
AU - Naor, Moni
N1 - Publisher Copyright: © Boaz Menuhin and Moni Naor; licensed under Creative Commons License CC-BY 4.0
PY - 2022
Y1 - 2022
N2 - A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of n cards (labeled 1,..., n). For n turns, the Dealer draws a card from the deck, the Guesser guesses which card was drawn, and then the card is discarded from the deck. The Guesser receives a point for each correctly guessed card. With perfect memory, a Guesser can keep track of all cards that were played so far and pick at random a card that has not appeared so far, yielding in expectation ln n correct guesses, regardless of how the Dealer arranges the deck. With no memory, the best a Guesser can do will result in a single guess in expectation. We consider the case of a memory bounded Guesser that has m < n memory bits. We show that the performance of such a memory bounded Guesser depends much on the behavior of the Dealer. In more detail, we show that there is a gap between the static case, where the Dealer draws cards from a properly shuffled deck or a prearranged one, and the adaptive case, where the Dealer draws cards thoughtfully, in an adversarial manner. Specifically: 1. We show a Guesser with O(log2 n) memory bits that scores a near optimal result against any static Dealer. 2. We show that no Guesser with m bits of memory can score better than O(√m) correct guesses against a random Dealer, thus, no Guesser can score better than min{√m, ln n}, i.e., the above Guesser is optimal. 3. We show an efficient adaptive Dealer against which no Guesser with m memory bits can make more than ln m + 2 ln log n + O(1) correct guesses in expectation. These results are (almost) tight, and we prove them using compression arguments that harness the guessing strategy for encoding.
AB - A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of n cards (labeled 1,..., n). For n turns, the Dealer draws a card from the deck, the Guesser guesses which card was drawn, and then the card is discarded from the deck. The Guesser receives a point for each correctly guessed card. With perfect memory, a Guesser can keep track of all cards that were played so far and pick at random a card that has not appeared so far, yielding in expectation ln n correct guesses, regardless of how the Dealer arranges the deck. With no memory, the best a Guesser can do will result in a single guess in expectation. We consider the case of a memory bounded Guesser that has m < n memory bits. We show that the performance of such a memory bounded Guesser depends much on the behavior of the Dealer. In more detail, we show that there is a gap between the static case, where the Dealer draws cards from a properly shuffled deck or a prearranged one, and the adaptive case, where the Dealer draws cards thoughtfully, in an adversarial manner. Specifically: 1. We show a Guesser with O(log2 n) memory bits that scores a near optimal result against any static Dealer. 2. We show that no Guesser with m bits of memory can score better than O(√m) correct guesses against a random Dealer, thus, no Guesser can score better than min{√m, ln n}, i.e., the above Guesser is optimal. 3. We show an efficient adaptive Dealer against which no Guesser with m memory bits can make more than ln m + 2 ln log n + O(1) correct guesses in expectation. These results are (almost) tight, and we prove them using compression arguments that harness the guessing strategy for encoding.
UR - http://www.scopus.com/inward/record.url?scp=85123996445&partnerID=8YFLogxK
U2 - 10.4230/LIPIcs.ITCS.2022.107
DO - 10.4230/LIPIcs.ITCS.2022.107
M3 - منشور من مؤتمر
T3 - Leibniz International Proceedings in Informatics, LIPIcs
BT - 13th Innovations in Theoretical Computer Science Conference, ITCS 2022
A2 - Braverman, Mark
PB - Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
Y2 - 31 January 2022 through 3 February 2022
ER -