@inproceedings{92c518e34e114f3f9e8158616a067800,
title = "Inviting everyone to play: Gamifying collaborative requirements engineering",
abstract = "Requirement engineering (RE) presents several challenges stemming from the required collaboration and knowledge transfer between analysists, developers and customers. In order to overcome these challenges and improve the effectiveness of RE, we developed REVISE: Requirement Elicitation and Verification Integrated in Social Environment. This tool is designed based on cognitive theories and implementing gamification elements, to motivate collaboration and knowledge sharing between programmers to encourage and enhance the task of RE. This paper presents our vision for enhancing software engineering via gamification, and the theoretical cognitive foundation on which this vision is based, starting with the example of RE.",
keywords = "Boundary Object, Boundary Spanner, Gamification, Requirement Engineering",
author = "Naomi Unkelos-Shpigel and Irit Hadar",
note = "Publisher Copyright: {\textcopyright} 2015 IEEE.; 5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 ; Conference date: 24-08-2015",
year = "2016",
month = mar,
day = "10",
doi = "10.1109/EmpiRE.2015.7431301",
language = "American English",
series = "5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "13--16",
booktitle = "5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 - Proceedings",
address = "United States",
}