Abstract
An escape room is a physical puzzle solving game, where participants solve a series of riddles within a limited time to exit a locked room. Escape rooms differ in their theme, environment, and difficulty, and people hence often differ on their preferences over escape rooms. As such, recommendation systems can help people in deciding which room to visit. In this paper, we describe the properties of the escape rooms recommendation problem, with respect to other popular recommendation problems. We describe a dataset of reviews collected within a current system. We provide an empirical comparison between a set of recommendation algorithms over two problems, top-N recommendation and rating prediction. In both cases, a KNN method performed the best.
Original language | American English |
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Pages (from-to) | 377-388 |
Number of pages | 12 |
Journal | Vietnam Journal of Computer Science |
Volume | 6 |
Issue number | 4 |
DOIs | |
State | Published - 1 Nov 2019 |
Keywords
- Recommender systems
- collaborative filtering
- empirical evaluation
- escape room
All Science Journal Classification (ASJC) codes
- Software
- Computer Science (miscellaneous)
- Information Systems
- Computer Vision and Pattern Recognition
- Computational Theory and Mathematics
- Artificial Intelligence