Integer-only cross field computation

Nahum Farchi, Mirela Ben-Chen

Research output: Contribution to journalArticlepeer-review

Abstract

We propose a new iterative algorithm for computing smooth cross fields on triangle meshes that is simple, easily parallelizable on the GPU, and finds solutions with lower energy and fewer cone singularities than state-of-theart methods. Our approach is based on a formal equivalence, which we prove, between two formulations of the optimization problem. This equivalence allows us to eliminate the real variables and design an efficient grid search algorithm for the cone singularities. We leverage a recent graph-theoretical approximation of the resistance distance matrix of the triangle mesh to speed up the computation and enable a trade-off between the computation time and the smoothness of the output.

Original languageEnglish
Article numberA52
JournalACM Transactions on Graphics
Volume37
Issue number4
DOIs
StatePublished - 2018

Keywords

  • cross fields
  • digital geometry processing
  • quad remeshing
  • resistance distance
  • singularities

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design

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