TY - GEN
T1 - Incentive engineering for Boolean games
AU - Endriss, Ulle
AU - Kraus, Sarit
AU - Lang, Jérôme
AU - Wooldridge, Michael
N1 - Funding Information: This paper has evolved from a paper that was published at the AAMAS-2011 conference [9]; a shorter version of the AAMAS-2011 paper was also published in the “best paper track” at the IJCAI-2011 conference. We thank the anonymous AAMAS and IJCAI referees for their useful and insightful comments. Lang thanks the project ComSoc (ANR-09-BLAN-0305-01). Wooldridge gratefully acknowledges the support of the European Research Council under Advanced Grant 291528 (“RACE”).
PY - 2011
Y1 - 2011
N2 - We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes. In a Boolean game, each player has unique control of a set of Boolean variables, and the choices available to the player correspond to the possible assignments that may be made to these variables. Each player also has a goal, represented by a Boolean formula, that they desire to see satisfied. Whether or not a player's goal is satisfied will depend both on their own choices and on the choices of others, which gives Boolean games their strategic character. We extend this basic framework by introducing an external principal who is able to levy a taxation scheme on the game, which imposes a cost on every possible action that a player can choose. By designing a taxation scheme appropriately, it is possible to perturb the preferences of the players, so that they are incentivised to choose some equilibrium that would not otherwise be chosen. After motivating and formally presenting our model, we explore some issues surrounding it, including the complexity of finding a taxation scheme that implements some socially desirable outcome, and then discuss desirable properties of taxation schemes.
AB - We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes. In a Boolean game, each player has unique control of a set of Boolean variables, and the choices available to the player correspond to the possible assignments that may be made to these variables. Each player also has a goal, represented by a Boolean formula, that they desire to see satisfied. Whether or not a player's goal is satisfied will depend both on their own choices and on the choices of others, which gives Boolean games their strategic character. We extend this basic framework by introducing an external principal who is able to levy a taxation scheme on the game, which imposes a cost on every possible action that a player can choose. By designing a taxation scheme appropriately, it is possible to perturb the preferences of the players, so that they are incentivised to choose some equilibrium that would not otherwise be chosen. After motivating and formally presenting our model, we explore some issues surrounding it, including the complexity of finding a taxation scheme that implements some socially desirable outcome, and then discuss desirable properties of taxation schemes.
UR - https://www.scopus.com/pages/publications/84881056566
U2 - 10.5591/978-1-57735-516-8/IJCAI11-433
DO - 10.5591/978-1-57735-516-8/IJCAI11-433
M3 - منشور من مؤتمر
SN - 9781577355120
T3 - IJCAI International Joint Conference on Artificial Intelligence
SP - 2602
EP - 2607
BT - IJCAI 2011 - 22nd International Joint Conference on Artificial Intelligence
T2 - 22nd International Joint Conference on Artificial Intelligence, IJCAI 2011
Y2 - 16 July 2011 through 22 July 2011
ER -