Abstract
Balance problems have been found among 57% of adults with Intellectual Developmental Disorder (IDD). Moreover, these adults have only partially participated in conventional activity programs. There is a clear need for new interventions that will enhance these individuals’ interest and motivation toward improving their balance skills. Virtual gaming training experiences are a promising prospect in that regard. The purpose of this study was to examine the effect of virtual reality games on improving balance for adults with IDD. We recruited 31 individuals with mild-moderate IDD who had fallen at least twice in the year prior to initiating this intervention, and we evaluated these participants using the Timed Up and Go (TUG) test. The participants were randomly assigned to control and experimental groups, and only the latter group took part in a series of twelve 30-minute bi-weekly virtual game sessions, designed to improve balance using the SeeMe virtual game system. We found significant (p <.001) pre-post improvements in balance abilities in the experimental group and no significant pre-post change in the control group (p <.77). These data suggest that virtual game technology is a viable tool for improving balance among adults with IDD.
Original language | English |
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Pages (from-to) | 2638-2653 |
Number of pages | 16 |
Journal | Perceptual and Motor Skills |
Volume | 128 |
Issue number | 6 |
DOIs | |
State | Published - Dec 2021 |
Keywords
- Balance
- Intellectual disability
- Virtual reality
All Science Journal Classification (ASJC) codes
- Experimental and Cognitive Psychology
- Sensory Systems