TY - JOUR
T1 - Imperfect recall and time inconsistencies
T2 - An experimental test of the absentminded driver "paradox"
AU - Levati, M. Vittoria
AU - Uhl, Matthias
AU - Zultan, Ro'i
N1 - Funding Information: Financial support from the Max Planck Society is gratefully acknowledged. We thank the members and students of the Center for the Study of Rationality in Jerusalem and the Max Planck Institute of Economics in Jena, and particularly Bob Aumann, Ido Erev, Werner Güth, Joe Halpern, Sergiu Hart, Yaakov Kareev, Dave Lagnado, Motty Perry, Michele Piccione, Ariel Rubinstein, Larry Samuelson, Sudipta Sarangi, Ran Shorrer, and Shmuel Zamir for helpful discussions and comments. We thank Christoph Göring for assistance with programming.
PY - 2014/2/1
Y1 - 2014/2/1
N2 - Absentmindedness is a special case of imperfect recall, in which a single history includes more than one decision node in an information set. Put differently, players, after making a decision, sometimes face it again without recalling having 'been there before'. Piccione and Rubinstein (Game Econ Behav 20(1):3-24, 1997b) have argued that absentmindedness may lead to time inconsistencies. Specifically, in certain cases, a player's optimal strategy as calculated when called to choose an action (the action stage) deviates from the optimal strategy as calculated in a preceding planning stage, although preferences remain constant and no new information is revealed between the two stages. An alternative approach assumes that the player maximizes expected payoff in the action stage while considering his actions at other decision nodes to be immutable. With this approach, no time inconsistencies arise. The present paper explores this issue from a behavioral point of view. We elicit participants' strategies in an experimental game of absentmindedness, separately for a planning stage and an action stage. We find systematic and robust time inconsistencies under four variations of the experiment and using ten different parameterizations of the game. We conclude that real decisions under absentmindedness without commitment are susceptible to time inconsistencies.
AB - Absentmindedness is a special case of imperfect recall, in which a single history includes more than one decision node in an information set. Put differently, players, after making a decision, sometimes face it again without recalling having 'been there before'. Piccione and Rubinstein (Game Econ Behav 20(1):3-24, 1997b) have argued that absentmindedness may lead to time inconsistencies. Specifically, in certain cases, a player's optimal strategy as calculated when called to choose an action (the action stage) deviates from the optimal strategy as calculated in a preceding planning stage, although preferences remain constant and no new information is revealed between the two stages. An alternative approach assumes that the player maximizes expected payoff in the action stage while considering his actions at other decision nodes to be immutable. With this approach, no time inconsistencies arise. The present paper explores this issue from a behavioral point of view. We elicit participants' strategies in an experimental game of absentmindedness, separately for a planning stage and an action stage. We find systematic and robust time inconsistencies under four variations of the experiment and using ten different parameterizations of the game. We conclude that real decisions under absentmindedness without commitment are susceptible to time inconsistencies.
KW - Absentmindedness
KW - Dynamic inconsistency
KW - Experiment
KW - Imperfect recall
UR - http://www.scopus.com/inward/record.url?scp=84899479208&partnerID=8YFLogxK
U2 - 10.1007/s00182-013-0373-y
DO - 10.1007/s00182-013-0373-y
M3 - Article
SN - 0020-7276
VL - 43
SP - 65
EP - 88
JO - International Journal of Game Theory
JF - International Journal of Game Theory
IS - 1
ER -