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Identifying turning points in animated cartoons

    Research output: Contribution to journalReview articlepeer-review

    Abstract

    Detecting key story elements such as protagonist, opponent, desire, turning points, battle, and victory, etc. is essential for various narrative work applications including content retrieval and content recommendation systems. The task of automatically identifying story elements is challenging because of its complexity and subjectiveness and currently, there are no available algorithms for this task. In this paper, we focus on identifying turning points in a story of a cartoon movie. The proposed methodology extends the novel two-clocks theory, originally validated on scripts of theatre plays, to video stories. The assumption behind the two-clocks theory is that the perception of time is different when some special event happens to a certain agent (e.g., time flows slower for a patient and quicker for a tourist). The story timeline is monitored with two clocks: an event clock, which measures the regular time flow of the story; and a weighted clock, which measures the timing of the story events. We have conducted an experiment on 28 episodes of a cartoon series and achieved promising results: 78.6% precision for turning points identification and 100% precision for key scene detection. The proposed approach is the first step towards development of intelligent systems for automated understanding of stories in narrative works such as cinema movies and even amateur videos uploaded to the Internet.

    Original languageAmerican English
    Pages (from-to)246-255
    Number of pages10
    JournalExpert Systems with Applications
    Volume123
    DOIs
    StatePublished - 1 Jun 2019

    Keywords

    • Story elements detection
    • Story understanding
    • Story's turning points
    • Video analytics

    ASJC Scopus subject areas

    • General Engineering
    • Computer Science Applications
    • Artificial Intelligence

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