Abstract
A planar set that contains a unit segment in every direction is called a Kakeya set. We relate these sets to a game of pursuit on a cycle Zn.A hunter and a rabbit move on the nodes of Znwithout seeing each other. At each step, the hunter moves to a neighbouring vertex or stays in place, while the rabbit is free to jump to any node. Adler et al. (2003) provide strategies for hunter and rabbit that are optimal up to constant factors and achieve probability of capture in the first n steps of order 1/ log n. We show these strategies yield a Kakeya set consisting of 4n triangles with minimal area (up to constant), namely Θ(1/ log n). As far as we know, this is the first non-iterative construction of a boundary-optimal Kakeya set. Considering the continuum analog of the game yields a construction of a random Kakeya set from two independent standard Brownian motions (formula found) and (formula found). Let (formula found). Then (formula found) is a Cauchy process and (formula found) is a Kakeya set of zero area. The area of the ε-neighbourhood of K is as small as possible, i.e., almost surely of order (formula found).
Original language | English |
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Pages (from-to) | 5567-5586 |
Number of pages | 20 |
Journal | Transactions of the American Mathematical Society |
Volume | 366 |
Issue number | 10 |
DOIs | |
State | Published - 2014 |
Externally published | Yes |
Keywords
- Cauchy process
- Graph games
- Kakeya sets
- Pursuit games
All Science Journal Classification (ASJC) codes
- Applied Mathematics
- General Mathematics