Abstract
In this paper we identify one unique aspect of civic collaboration, its other-oriented focus – projects intended for the use of others. In an exploratory study, high school student teams designed digitally augmented versions of carnival games using Scratch and MaKey- MaKey. Relying on Dewey’s vision of citizenship education as participation in democratic learning environments, our analyses highlight how iterative game design has the capacity to facilitate situated and collaborative perspective taking concerning players’ perceptions and behaviors.
| Original language | American English |
|---|---|
| Title of host publication | Making a Difference |
| Subtitle of host publication | Prioritizing Equity and Access in CSCL - 12th International Conference on Computer Supported Collaborative Learning, CSCL 2017 - Conference Proceedings |
| Editors | Brian K. Smith, Marcela Borge, Emma Mercier, Kyu Yon Lim |
| Pages | 815-816 |
| Number of pages | 2 |
| ISBN (Electronic) | 9780990355021 |
| State | Published - 1 Jan 2017 |
| Externally published | Yes |
| Event | 12th International Conference on Computer Supported Collaborative Learning - Making a Difference: Prioritizing Equity and Access in CSCL, CSCL 2017 - Philadelphia, United States Duration: 18 Jun 2017 → 22 Jun 2017 |
Publication series
| Name | Computer-Supported Collaborative Learning Conference, CSCL |
|---|---|
| Volume | 2 |
Conference
| Conference | 12th International Conference on Computer Supported Collaborative Learning - Making a Difference: Prioritizing Equity and Access in CSCL, CSCL 2017 |
|---|---|
| Country/Territory | United States |
| City | Philadelphia |
| Period | 18/06/17 → 22/06/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
All Science Journal Classification (ASJC) codes
- Education
- Human-Computer Interaction
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