TY - GEN
T1 - Growing Growth Mindset with a Social Robot Peer
AU - Park, Hae Won
AU - Rosenberg-Kima, Rinat
AU - Rosenberg, Maor
AU - Gordon, Goren
AU - Breazeal, Cynthia
N1 - Publisher Copyright: © 2017 ACM.
PY - 2017/3/6
Y1 - 2017/3/6
N2 - Mindset has been shown to have a large impact on people's academic, social, and work achievements. A growth mindset, i.e., the belief that success comes from effort and perseverance, is a better indicator of higher achievements as compared to a fixed mindset, i.e., the belief that things are set and cannot be changed. Interventions aimed at promoting a growth mindset in children range from teaching about the brain's ability to learn and change, to playing computer games that grant brain points for effort rather than success. This work explores a novel paradigm to foster a growth mindset in young children where they play a puzzle solving game with a peer-like social robot. The social robot is fully autonomous and programmed with behaviors suggestive of it having either a growth mindset or a neutral mindset as it plays puzzle games with the child. We measure the mindset of children before and after interacting with the peer-like robot, in addition to measuring their problem solving behavior when faced with a challenging puzzle. We found that children who played with a growth-mindset robot 1) self-reported having a stronger growth mindset and 2) tried harder during a challenging task, as compared to children who played with the neutral-mindset robot. These results suggest that interacting with peer-like social robot with a growth mindset can promote the same mindset in children.
AB - Mindset has been shown to have a large impact on people's academic, social, and work achievements. A growth mindset, i.e., the belief that success comes from effort and perseverance, is a better indicator of higher achievements as compared to a fixed mindset, i.e., the belief that things are set and cannot be changed. Interventions aimed at promoting a growth mindset in children range from teaching about the brain's ability to learn and change, to playing computer games that grant brain points for effort rather than success. This work explores a novel paradigm to foster a growth mindset in young children where they play a puzzle solving game with a peer-like social robot. The social robot is fully autonomous and programmed with behaviors suggestive of it having either a growth mindset or a neutral mindset as it plays puzzle games with the child. We measure the mindset of children before and after interacting with the peer-like robot, in addition to measuring their problem solving behavior when faced with a challenging puzzle. We found that children who played with a growth-mindset robot 1) self-reported having a stronger growth mindset and 2) tried harder during a challenging task, as compared to children who played with the neutral-mindset robot. These results suggest that interacting with peer-like social robot with a growth mindset can promote the same mindset in children.
KW - child-robot interaction
KW - cognitive architecture
KW - early childhood education
KW - grit
KW - mindset
KW - perseverance
KW - social robots
UR - http://www.scopus.com/inward/record.url?scp=85021811383&partnerID=8YFLogxK
U2 - https://doi.org/10.1145/2909824.3020213
DO - https://doi.org/10.1145/2909824.3020213
M3 - منشور من مؤتمر
T3 - ACM/IEEE International Conference on Human-Robot Interaction
SP - 137
EP - 145
BT - HRI 2017 - Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction
PB - IEEE Computer Society
T2 - 12th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017
Y2 - 6 March 2017 through 9 March 2017
ER -