TY - JOUR
T1 - Grasping Weber’s Law in a Virtual Environment
T2 - The Effect of Haptic Feedback
AU - Ozana, Aviad
AU - Berman, Sigal
AU - Ganel, Tzvi
N1 - Publisher Copyright: © Copyright © 2020 Ozana, Berman and Ganel.
PY - 2020/11/19
Y1 - 2020/11/19
N2 - Recent findings suggest that the functional separation between vision-for-action and vision-for-perception does not generalize to situations in which virtual objects are used as targets. For instance, unlike actions toward real objects that violate Weber’s law, a basic law of visual perception, actions toward virtual objects presented on flat-screens, or in remote virtual environments, obey to Weber’s law. These results suggest that actions in virtual environments are performed in an inefficient manner and are subjected to perceptual effects. It is unclear, however, whether this inefficiency reflects extensive variation in the way in which visual information is processed in virtual environments or more local aspects related to the settings of the virtual environment. In the current study, we focused on grasping performance in a state-of-the-art virtual reality system that provides an accurate representation of the 3D space. Within this environment, we tested the effect of haptic feedback on grasping trajectories. Participants were asked to perform bimanual grasping movements toward the edges of virtual targets. In the haptic feedback condition, physical stimuli of matching dimensions were embedded in the virtual environment. Haptic feedback was not provided in the no-feedback condition. The results showed that grasping trajectories in the feedback, but not in the no-feedback condition, could be performed more efficiently, and evade the influence of Weber’s law. These findings are discussed in relevance to previous literature on 2D and 3D grasping.
AB - Recent findings suggest that the functional separation between vision-for-action and vision-for-perception does not generalize to situations in which virtual objects are used as targets. For instance, unlike actions toward real objects that violate Weber’s law, a basic law of visual perception, actions toward virtual objects presented on flat-screens, or in remote virtual environments, obey to Weber’s law. These results suggest that actions in virtual environments are performed in an inefficient manner and are subjected to perceptual effects. It is unclear, however, whether this inefficiency reflects extensive variation in the way in which visual information is processed in virtual environments or more local aspects related to the settings of the virtual environment. In the current study, we focused on grasping performance in a state-of-the-art virtual reality system that provides an accurate representation of the 3D space. Within this environment, we tested the effect of haptic feedback on grasping trajectories. Participants were asked to perform bimanual grasping movements toward the edges of virtual targets. In the haptic feedback condition, physical stimuli of matching dimensions were embedded in the virtual environment. Haptic feedback was not provided in the no-feedback condition. The results showed that grasping trajectories in the feedback, but not in the no-feedback condition, could be performed more efficiently, and evade the influence of Weber’s law. These findings are discussed in relevance to previous literature on 2D and 3D grasping.
KW - 2D objects
KW - Weber’s law
KW - grasping
KW - object perception
KW - perception and action
KW - virtual environment
UR - http://www.scopus.com/inward/record.url?scp=85097213615&partnerID=8YFLogxK
U2 - 10.3389/fpsyg.2020.573352
DO - 10.3389/fpsyg.2020.573352
M3 - Article
C2 - 33329216
SN - 1664-1078
VL - 11
JO - Frontiers in Psychology
JF - Frontiers in Psychology
M1 - 573352
ER -