Abstract
We use evolutionary computation techniques to create real-time reactive controllers for a race-car simulation game: RARS (Robot Auto Racing Simulator). Using genetic programming to evolve driver controllers, we create highly generalized game-playing agents, able to outperform most human-crafted controllers and all machine-designed ones on a variety of game tracks.
| Original language | American English |
|---|---|
| Pages (from-to) | 89-99 |
| Number of pages | 11 |
| Journal | Memetic Computing |
| Volume | 3 |
| Issue number | 2 |
| DOIs | |
| State | Published - 1 Jul 2011 |
Keywords
- Games
- Genetic programming
- RARS
All Science Journal Classification (ASJC) codes
- Control and Optimization
- General Computer Science