Abstract
We use evolutionary computation techniques to create real-time reactive controllers for a race-car simulation game: RARS (Robot Auto Racing Simulator). Using genetic programming to evolve driver controllers, we create highly generalized game-playing agents, able to outperform most human-crafted controllers and all machine-designed ones on a variety of game tracks.
Original language | American English |
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Pages (from-to) | 89-99 |
Number of pages | 11 |
Journal | Memetic Computing |
Volume | 3 |
Issue number | 2 |
DOIs | |
State | Published - 1 Jul 2011 |
Keywords
- Games
- Genetic programming
- RARS
All Science Journal Classification (ASJC) codes
- Control and Optimization
- General Computer Science