TY - GEN
T1 - Geometric modeling and analysis of bone micro-structures as a base for scaffold design
AU - Holdstein, Y.
AU - Podshivalov, L.
AU - Fischer, A.
N1 - Publisher Copyright: © 2011 Springer Science+Business Media B.V.
PY - 2011
Y1 - 2011
N2 - Bones consist of hierarchical bio-composite materials arranged in multiscale structural geometry. This structure is vulnerable to various damaging factors such as accidents, medical operations and diseases that may cause its degradation. Imaging techniques can already provide highly detailed micro-features of a bone or even its complete volumetric micro-structure. A three-dimensional model of the bone can then be reconstructed and analyzed. However, current technology cannot precisely fix damaged bone tissue and can only roughly approximate such damaged structures by using scaffolds with standard geometry. This chapter proposes a new method for creating natural scaffolds that can adapt according to location, size and shape. The method is based on constructing the scaffold as a 3D volumetric texture that imitates the irregular textural behavior of its surroundings. The method has the ability to create a smooth and continuous structure according to topological and geometrical characteristics. Moreover, the texture captures the stochastic and porous nature of the bone micro-structure. The resulting scaffold texture is tested by applying mechanical analysis to the new synthesized structure, thus controlling the mechanical properties of the reconstructed bone. We believe our method will help in customizing the design and fabrication of scaffolds for bone micro-structures. Moreover, such scaffolds can facilitate the process of rehabilitating damaged bone.
AB - Bones consist of hierarchical bio-composite materials arranged in multiscale structural geometry. This structure is vulnerable to various damaging factors such as accidents, medical operations and diseases that may cause its degradation. Imaging techniques can already provide highly detailed micro-features of a bone or even its complete volumetric micro-structure. A three-dimensional model of the bone can then be reconstructed and analyzed. However, current technology cannot precisely fix damaged bone tissue and can only roughly approximate such damaged structures by using scaffolds with standard geometry. This chapter proposes a new method for creating natural scaffolds that can adapt according to location, size and shape. The method is based on constructing the scaffold as a 3D volumetric texture that imitates the irregular textural behavior of its surroundings. The method has the ability to create a smooth and continuous structure according to topological and geometrical characteristics. Moreover, the texture captures the stochastic and porous nature of the bone micro-structure. The resulting scaffold texture is tested by applying mechanical analysis to the new synthesized structure, thus controlling the mechanical properties of the reconstructed bone. We believe our method will help in customizing the design and fabrication of scaffolds for bone micro-structures. Moreover, such scaffolds can facilitate the process of rehabilitating damaged bone.
UR - https://www.scopus.com/pages/publications/84964225018
U2 - 10.1007/978-94-007-1254-6_6
DO - 10.1007/978-94-007-1254-6_6
M3 - منشور من مؤتمر
SN - 9789400712539
T3 - Computational Methods in Applied Sciences
SP - 91
EP - 109
BT - Advances on Modeling in Tissue Engineering
A2 - Fernandes, Paulo R.
A2 - Bártolo, Paulo Jorge
T2 - 1st International ECCOMAS Thematic Conference on Tissue Engineering, 2009
Y2 - 9 July 2009 through 11 July 2009
ER -